Triangle Area Calculator
Find the area of a triangle using side lengths, base and height, Heron's formula, or vertex coordinates.
Pick a method
Triangle area calculator
A triangle's area is half the product of any base and the perpendicular altitude to that base. From that one identity flow every other area formula — Heron's formula (from three sides), the SAS formula ½·ab·sin C (from two sides and the included angle), and the shoelace formula (from three vertex coordinates).
Pick whichever method matches the measurements you have. This tab handles all four standard cases and shows the working step-by-step so you can verify answers against textbook problems or hand-derive the formula yourself.
How each area method works
Base × height
Area = ½ · base · height. The simplest formula when you can measure or compute the perpendicular height directly. Works for any base — just make sure the altitude is perpendicular to that base.
Heron's formula
Given all three sides a, b, c, compute the semiperimeter s = (a+b+c)/2 and apply Area = √[s(s−a)(s−b)(s−c)]. No angles needed.
Two sides + included angle
Area = ½ · a · b · sin(C). The included angle is the one between the two given sides. Useful when you can't measure a perpendicular height.
Vertex coordinates (shoelace)
Area = ½ · |x₁(y₂ − y₃) + x₂(y₃ − y₁) + x₃(y₁ − y₂)|. Works for any three points in the plane — great for surveys, maps, and GIS data.
When to pick each method
Roof, slab, or floor plan
Use base × height when blueprints already give an altitude.
Lot bounded by GPS coordinates
Use the shoelace formula on the corner coordinates — no angles or distances required.
Triangle defined by three sticks
Use Heron's formula — measure each side and plug in.
Two sides framing a known angle
Use ½ ab sin C when the only available angle is the one between the two known sides.
Verifying textbook problems
Try the same triangle in two methods — the answers should match to within rounding.
Sanity check on irregular polygons
Decompose into triangles, area each one, and sum — a standard technique for computing polygon area.
Best practices
Always match base and height
If the base is side a, the height must drop to that side at 90° — not to side b or c.
Verify with the triangle inequality first
Heron's formula returns a complex number if a + b < c — the calculator catches this and shows an error.
Use radians inside trig calls
If you compute ½·ab·sin C by hand, convert C to radians before applying sin in most calculators.
Area formulas
Base × height
Area = ½ · base · height
Heron's formula
Area = √[s(s−a)(s−b)(s−c)]
Two sides + angle
Area = ½ · a · b · sin(C)
Shoelace (coordinates)
Area = ½ · |x₁(y₂−y₃) + x₂(y₃−y₁) + x₃(y₁−y₂)|
Equilateral
Area = (√3 / 4) · a²
Inradius identity
Area = r · s
Common area mistakes
Forgetting the ½
Both base×height and ab·sin C start with ½ — the area of the rectangle / parallelogram, halved.
Sign error in the shoelace formula
If you list vertices clockwise, the unsigned area is positive but the formula returns negative. Always take the absolute value.
Frequently asked questions
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